Pistol Phenom
Different values: 7
=====================================
object {Pistol Phenom}
    _id : string {Pistol Phenom._id} (all different values)
    folder : string {Pistol Phenom.folder} (same value: 'knLR0ap5fed7JUKc')
    img : string {Pistol Phenom.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Pistol Phenom.name} (all different values)
    system : object {Pistol Phenom.system}
        actionType : object {Pistol Phenom.system.actionType}
            value : string {Pistol Phenom.system.actionType.value} (2 different values)
                'action' (x5)
                'passive' (x2)
        actions : object {Pistol Phenom.system.actions}
            [value] : integer {Pistol Phenom.system.actions.value} (2 different values)
                1 (x3)
                2 (x2)
        category : string {Pistol Phenom.system.category} (same value: 'class')
        description : object {Pistol Phenom.system.description}
            value : string {Pistol Phenom.system.description.value} (all different values)
        level : object {Pistol Phenom.system.level}
            value : integer {Pistol Phenom.system.level.value} (all different values)
        prerequisites : object {Pistol Phenom.system.prerequisites}
            value : array<object> {Pistol Phenom.system.prerequisites.value}
                Length: min=1 max=3
                Value type: object {Pistol Phenom.system.prerequisites.value.[]}
                    value : string {Pistol Phenom.system.prerequisites.value.[].value} (4 different values)
                        'Pistol Phenom Dedication' (x6)
                        'trained in at least one type of one-handed firearm' (x1)
                        'trained in Deception' (x1)
                        'trained in Performance' (x1)
        publication : object {Pistol Phenom.system.publication}
            license : string {Pistol Phenom.system.publication.license} (same value: 'ORC')
            remaster : boolean {Pistol Phenom.system.publication.remaster} (same value: True)
            title : string {Pistol Phenom.system.publication.title} (same value: 'Pathfinder Guns & Gears')
        rules : ignored (Foundry rules object) {Pistol Phenom.system.rules}
        traits : object {Pistol Phenom.system.traits}
            rarity : string {Pistol Phenom.system.traits.rarity} (2 different values)
                'common' (x6)
                'uncommon' (x1)
            value : array<string> {Pistol Phenom.system.traits.value}
                Length: min=1 max=2
                Value type: string {Pistol Phenom.system.traits.value.[]} (3 different values)
                    'archetype' (x7)
                    'flourish' (x1)
                    'dedication' (x1)
    type : string {Pistol Phenom.type} (same value: 'feat')